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I start filling inside the figure very roughly, first I apply the base colors and give the lightening effects with lighter volumes of those colors.
After painting the figure completely, I apply texture on it and erase the parts I don't like by using the borders of the figure's layers which I select by clicking Load Selection.
I apply dodge on the picture in which the texturing stage is over with after merging the layers. Dodge is tool that should be used wisely, I advice you to work it by making light touches.
Now we can use highlights, first I paint the big parts that should get light with a small soft round airbrush. You don't have to choose a very light color, you can always go back and use dodge tool for increase the light volumes.
Now I paint the sharper parts with a thin hard round brush and a lighter volume. You don't have to apply highlight to the whole figure, the important thing is to illuminate the parts you want to emphasize..
After the highlighting stage, I apply fog to the front and behind of the figure, this will fix the attention only on the face and will help you without wasting time with lower parts of the painting.
Lastly, I use dodge to shine up the highlight brightness values, I play with brightness contrast and color correction values as well, lighten the background a bit more with my fire brush and since the creature's neck seems too bulky, I finished the illustration by making it more curled.
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