Dark colors are painted on the whole background. It brings nice atmosphere.
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I named a dark color layer "dark-part" and made a new layer under it and painted neutral colors mainly on reflections over
objects.
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In this stage, I saved "w-airhole.psd". On photoshop, I made a selected area with pen tool in her body and decreased
brightness there and saved.
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On painter, I opened "w-airhole.psd" and painted bright part and dark part of her body on each layer.
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Gally's body is almost finished.
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I selected canvas and painted the metal plate on her cheek.
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I erased overflows carefully with water brush eraser.
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The metal plate is finished.
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I thought Shadow part of her face was too brighter than background and her body, so I added more colors.
I made a new layer and painted brown colors with drymedia and choke(slim) in fill+soft mode.
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I erased overflows and retouched border of shadows with opaque eraser.
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I painted details of her eyes with drymedia and choke(slim) in fill+flat mode excepting touchup such as highlights because I
planned to do it in the final stage.
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How to draw hair is very important because it often dominate impression of characters. After try and error, finally I decided
to draw hair with brush on another layer.
It eases retouch and composition with background. I made a new layer and painted dark red color.
It is a translucent color of brunet hair which are not pure black but red brown near black. In highlight, hair shine red or gold.
To express it, I use 3 layers and one hightlight layer and painted with drymedia and choke(slim) in fill+soft mode.
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I erased overflows. I reserved blurred colors on streaming hair to express depth.
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On photoshop, I copied that hair layer and made 3 layers and named them "hair trancelucent color" and "hair basic color"
and "hair black".
With "hue and chroma" tool, I changed "hair basic color" to yellowish brown, "hair black" to pure black.
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Again on Painter, I erased colors of "hair basic color" partially and made "hair trancelucent color" appear.
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In the same way, I erased colors of "hair black" partially and made "hair trancelucent color" and "hair basic color" appear,
seeing "line layer" in composition mode "normal".
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I changed composition mode of "line layer" to multiple and see the whole image. With black color of sharp brush, I adjusted
hair's flow and saved.
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I found a good photograph in free materials for clouds of the distant view. On Photoshop, I opened "w-airhole.psd" and
made selected areas for the composition of the distant view.
And I copied the picture of clouds into selected areas and adjusted. All photograph have particulate noise and it brings
sense of dinscomfort with hand-drawn pictures. So I used filter and removed noise.
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I checked whole image so far.
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It is the final stage.
On painter, I made a new layer on "line layer". Using choke(slim) and fill+flat brush, I added highlights of white orange color
and retouched with sharp eraser brush.
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I drew leaking water from the pipe on another layer. In this stage, works on Painter were all finished.
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It is the final touchup on Photoshop.
To express shadows of hairs on her face, I made selected area by pen tool and took color of shadow by spoit tool, and
painted with airbrush.
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Shadows are finished.I retouched highlights of her eyes, and painted reflecting lights on her shoulder and hairs and
waterdrops with airbrush.
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I felt dark part of her body was too dark, so I decreased opacity of the layer to 50%. And I also did so for shadows on her
face.
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Contrarily, I thought walls of the background was better to be darker. On an adjustment layer, I used "level adjustment" and
made it darker.
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I did a test printing and felt more redness of her face was needed. So I made selected area on her face and adjusted with
"hue and chroma".
And it was finished!
I named it "airhole.tiff" and saved. It is the completed file.